Adaptation of a simulation video game to enhance students’ experience in classics reading
Other conference paper



摘要The GEF Programme requires students to read classics of science and humanities, and invites them to reflect on perennial questions, e.g. what is truth, what is a good life, etc. Students have to explore a large amount of texts that covers areas of science, technologies, culture, religions, economics, politics and warfare. The complexity and diversity of background knowledge underlying the classics is a source of difficulties students often encounter in studying GEF.

Gamification is a new trend in education globally. Via a successful educational game, students face challenges and uncertainties within the game scenarios that demand them to think through the educational elements behind. Unlike the traditional classroom teaching, a game visualizes the educational content with which students can interact directly, and the feeling of involvement creates a deeper impact to students’ understanding of abstract ideas and their historical background. Playing the game as an outside class activity can also motivate students to learn the relevant subject matter independently.

Civilization is a popular strategy video game series that allows one to make decision to build and to lead an empire to flourish in a simulated world. We have modified this game with a historical scenario that recaps the world of the 16th century, the knowledge of the historical background of which is highly relevant to many texts selected in GEF. Results showed that students find the game to be interesting to play and useful for learning in the course.
著者Kiang Kai Ming
會議名稱2017 Institute on General Education cum Teacher and Student Conference
會議地點The Chinese University of Hong Kong
關鍵詞gamification, history of science, philosophy of science, science education

上次更新時間 2018-09-05 於 14:09