Efficient fluids simulation and rendering on GPU
Refereed conference paper presented and published in conference proceedings

Times Cited
Altmetrics Information

Other information
AbstractInteractive fluids simulation and rendering have been the pursuit for VR research. There are high demands for physically plausible fluids in virtual environments. In this paper, we present an efficient GPU-based simulation and rendering framework for large scale SPH fluids. A robust particle classification algorithm is introduced to classify particles into either active or inactive. And the proposed algorithm effectively reduces the computational burden in inactive areas where many particles with stable properties and low local pressure cluster together. At the same time the computation in active areas is fully carried out to preserve the realistic behaviour of fluids. Our time performance tests have shown that our algorithm has high capability in producing time efficiency fluid simulations. When integrated with the parallel HPMC method, we are able to put all the simulation and rendering on GPU, and produce plausible and interactive fluids for large scale virtual environments. © 2013 ACM.
All Author(s) ListHuang C., Zhu J., Sun H., Wu E.
Name of Conference12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013
Start Date of Conference17/11/2013
End Date of Conference19/11/2013
Place of ConferenceHong Kong
Country/Region of ConferenceHong Kong
Detailed descriptionTo ORKTS: Other Keywords:
4. parallel HPMC
5. GPU
6. virtual environments
Pages25 - 30
LanguagesEnglish-United Kingdom
Keywordsactive/inactive particle, GPU, neighbor search, parallel HPMC, SPH fluids, virtual environments

Last updated on 2020-12-10 at 00:33