3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze
Publication in refereed journal

替代計量分析
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其它資訊
摘要Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perception, or simply break the figure's impossibility upon view changes. In this paper, we present a new approach towards 3D gaming with impossible figures, delivering for the first time navigation in 3D mazes constructed from impossible figures. Such result cannot be achieved by previous research work in modeling impossible figures. To deliver seamless gaming navigation and interaction, we propose i) a set of guiding principles for bringing out subtle perceptions and ii) a novel computational approach to construct 3D structures from impossible figure images and then to dynamically construct the impossible-figure maze subjected to user's view. In the end, we demonstrate and discuss our method with a variety of generic maze types.
出版社接受日期30.11.2015
著者Lai C.-F.W., Yeung S.-K., Yan X., Fu C.-W., Tang C.-K.
期刊名稱IEEE Transactions on Visualization and Computer Graphics
出版年份2016
月份10
日期1
卷號22
期次10
出版社Institute of Electrical and Electronics Engineers
出版地United States
頁次2275 - 2288
國際標準期刊號1077-2626
電子國際標準期刊號1941-0506
語言英式英語
關鍵詞Computational geometry and object modeling, dynamic and procedural modeling, game, impossible figure

上次更新時間 2021-05-03 於 01:22