A case study of a non-gamer student's learning process in VISOLE
Refereed conference paper presented and published in conference proceedings


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AbstractVISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical approach to empower game-based learning. With near real-life simulation gaming context and teacher facilitation (scaffolding and debriefing), VISOLE aims at providing students with opportunities to acquire subject-specific knowledge in a multidisciplinary fashion as well as sharpen their higher-order thinking skills. This paper discusses a case study carried out in Hong Kong for investigating a non-gamer student's learning process in VISOLE. The study revealed there were a number of impeding phenomena emerged during the course of this non-gamer student's participation in VISOLE. Nevertheless, it was found that teachers' facilitation (the designated teacher facilitation tasks specified in VISOLE, and some new teacher interventions) was able to mitigate or overcome these impeding phenomena. The findings provided insight into the enhancement of the existing design and classroom implementation of VISOLE. © 2010 IEEE.
All Author(s) ListJong M.S.Y., Lee F.-L., Lee J.H.M., Shang J.
Name of Conference3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Start Date of Conference12/04/2010
End Date of Conference16/04/2010
Place of ConferenceKaohsiung
Country/Region of ConferenceTaiwan
Detailed descriptionIEEE Computer Society
Year2010
Month6
Day25
Pages77 - 84
ISBN9780769539935
LanguagesEnglish-United Kingdom
KeywordsConstructivist learning, Educational games, Game-based learning, Virtual learning environments

Last updated on 2021-12-10 at 23:56