Augmenting Kashgar
Refereed conference paper presented and published in conference proceedings


Times Cited
Altmetrics Information
.

Other information
AbstractThis paper demonstrates a framework for a digital heritage research, Augmenting Kashgar, that facilitates the revitalizing of a historical architecture by using gamification, shape grammars and virtual reality. Examining current use of new media technologies, our methodology initially merges shape grammars, a generative modelling method, with gamification. It then extends the use of game elements into virtual reality in which the synthesizing of the old culture with a new one is the main accomplishment being sought. Firstly, gamification maps a community engagement plan while shape grammars serve for spatial analysis of the narrow alleys of Kashgar. Secondly, the gamified platform transitions from screen-based experience to immersive virtual reality interpretations.
All Author(s) ListAydin S., Schnabel M.A.
Name of Conference20th International Conference on Virtual Systems and Multimedia, VSMM 2014
Start Date of Conference09/12/2014
End Date of Conference12/12/2014
Place of ConferenceHong Kong
Country/Region of ConferenceHong Kong
Detailed descriptionorganized by City University of Hong Kong,
Year2014
Month1
Day1
Pages12 - 15
ISBN9781479972272
LanguagesEnglish-United Kingdom
Keywordsdigital herritage, full-dome projection, gamification, Kashgar, shape grammars

Last updated on 2020-23-03 at 01:24