Problem solving processes and strategies in the virtual interactive student-oriented learning environment
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AbstractWith the integrated use of quantitative and qualitative research methods, this chapter describes the learners' problem-solving processes and the strategies they used under a pedagogy called Virtual Interactive Student-Oriented Learning Environment (abbreviated as VISOLE). By recording learners' operations in the game, and collecting their game logs (BLOG), summary reports, and interview records, also based on the observations done by the researchers, it is found that the problem solving strategies that learners used in VISOLE primarily included: (1) trial and error, (2) random, (3) purpose-oriented, (4) starting from simple, (5) adventure, (6) comprehensive, (7) focused, (8) index, (9) BUG, (10) entertainment strategies, etc. © 2013, IGI Global.
All Author(s) ListShang J., Jong M.S.Y., Lee F.L., Lee J.H.M.
Pages223 - 239
LanguagesEnglish-United Kingdom

Last updated on 2021-17-09 at 23:43