A case study of an academic achievement-oriented student in game-based learning
Refereed conference paper presented and published in conference proceedings


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AbstractVISOLE (Virtual Interactive Student-Oriented Learning Environment) is a teacher-facilitated constructivist pedagogical approach to empower game-based learning. In combination with scaffolding, situated cognition, reflection, and debriefing, VISOLE aims at providing students with opportunities to acquire subject specific knowledge in a multidisciplinary fashion and sharpen their higher-order thinking skills for problem solving. Farmtasia is the first online game designed to facilitate the VISOLE approach. We conducted a qualitative case study, in the setting of formal curricular teaching in a secondary school, to look into the course of students' learning in VISOLE. This paper discusses a part of the entire study, focusing on delineating an impeding phenomenon, arbitrary gaming, which emerged in an academic achievement-oriented student's learning process. The findings provided insights into the issue of implementing VISOLE and game-based learning in general in school education. © 2011 IEEE.
All Author(s) ListJong M.S.Y., Lee F.-L., Lee J.H.M., Shang J.
Name of Conference2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Start Date of Conference06/07/2011
End Date of Conference08/07/2011
Place of ConferenceAthens, GA
Country/Region of ConferenceUnited States of America
Detailed descriptionorganized by IEEE,
Year2011
Month9
Day19
Pages7 - 11
ISBN9780769543468
LanguagesEnglish-United Kingdom
KeywordsConstructivist learning, Educational games, Game-based learning, Virtual learning environments

Last updated on 2020-28-03 at 00:31