Edge-Preserving Smoothing Filters for Particle Based Rendering
Chapter in an edited book (author)


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Other information
All Author(s) ListKin-Ming Wong, Tien-Tsin Wong
All Editor(s) ListEric Lengyel
Journal nameGame Engine Gems 3
Book titleGame Engine Gems
Series TitleGame Engine Gems
Detailed descriptionEdited by E. Lengyel
Year2016
Month2
Day1
Volume Number3
PublisherCRC Press
Pages91 - 99
ISBN978-1-4987-5565-8
LanguagesEnglish-United States
KeywordsComputer graphics, Computer Vision, Sampling

Last updated on 2018-22-01 at 21:26