Facial expression recognition approach for performance animation
Refereed conference paper presented and published in conference proceedings


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AbstractWe attempt a performance animation approach that makes use of facial expression recognition technique. Our approach consists of two steps. First, we identify the performer's facial expressions from the input image sequence, using a method that is modified from the well-known eigenface method but here not for recognizing face but for recognizing expression. Second, we use the recognition result to initiate the change of facial expressions in the animated character. Since eigen-method based system requires only the intensity maps not distinct features on the images to work, the intrusive makeup of the human performer and the feature extraction process needed in the current performance animation approaches are no longer needed. The simplicity in matching the input images with the database images for various facial expressions allows the system to be suitable for near-real-time application. In addition, in contrast with the current approaches that map facial dynamics directly from the human performer to the animated character, our approach could be used to drive any animated character, human-like or not.
All Author(s) ListLo HC, Chung R
Name of Conference2nd International Workshop on Digital and Computational Video (DCV 01)
Start Date of Conference08/02/2001
End Date of Conference09/02/2001
Place of ConferenceTAMPA
Country/Region of ConferenceUnited States of America
Year2001
Month1
Day1
PublisherIEEE COMPUTER SOC
Pages132 - 139
ISBN0-7695-1110-4
LanguagesEnglish-United Kingdom
Web of Science Subject CategoriesComputer Science; Computer Science, Information Systems; Imaging Science & Photographic Technology; Telecommunications

Last updated on 2020-01-04 at 03:21