Comparative cultural economy and game industries in Asia
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AbstractThis article examines the development of different models of Asian game industries. In Asia, globalization has meant the penetration of Western ideas and the cultural homogenization of culture. However, nowadays, the game industry in Asia has demonstrated new collaboration models in which game industries are dependent on Western cultural industries in alternative ways. There are also new economies that are independent of the Western cultural economy in terms of production, distribution, marketing, value chains, workforce, regulations, and more importantly, the notion of creativity. Based on interviews and empirical studies that were conducted in China, Japan, Korea, and SE Asian countries from 2012 to 2014, this analysis reveals a few alternative routes of collaboration and non-collaboration that contrast the type of cultural economy found in the United States and the United Kingdom.
All Author(s) ListFung AYH
Journal nameMedia International Australia
Detailed description159 (1): 43-52 (Journal listed in SSCI)
Volume Number159
Issue Number159
Pages43 - 52
LanguagesEnglish-United Kingdom
KeywordsAsia; creative industries; cultural policy; cultural subcontracting; game industry
Web of Science Subject CategoriesCommunication

Last updated on 2021-18-09 at 00:26