GPU-Friendly Marching Cubes for Visualizing Translucent Isosurfaces
Refereed conference paper presented and published in conference proceedings

Full Text

Times Cited
Web of Science2WOS source URL (as at 29/05/2020) Click here for the latest count

Other information
AbstractMarching cubes has long been employed as a standard indirect volume rendering approach to extract isosurfaces from 3D volumetric data. This paper presents a GPU-friendly MC implementation. Besides the cell indexing, we propose to calculate vertex and normal interpolations by precomputing the expensive equations and looking up these values during runtime. Upon a commodity GPU, our implementation can-rapidly extract isosurfaces from a high-resolution volume and render the result. With the proposed parallel marching cubes algorithm, we can naturally generate layer-structured triangles, which facilitate the visualization of multiple-layer translucent isosurfaces without performing computational expensive sorting. The algorithm extracts and draws triangles, in a layer by layer fashion, from back to front.
All Author(s) ListXie YM, Heng PA, Wang GY, Wong TT
Name of Conference15th Conference on Medicine Meets Virtual Reality
Start Date of Conference06/02/2007
End Date of Conference09/02/2007
Place of ConferenceLong Beach
Country/Region of ConferenceUnited States of America
Journal nameStudies in Health Technology and Informatics
Volume Number125
PublisherI O S PRESS
Pages500 - 502
LanguagesEnglish-United Kingdom
Keywordshardware acceleration; Isosurface extraction; volume rendering
Web of Science Subject CategoriesComputer Science; Computer Science, Interdisciplinary Applications; Health Care Sciences & Services; Medical Informatics

Last updated on 2020-30-05 at 02:24