Learning online: A comparative study of a situated game-based approach and a traditional web-based approach
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Abstract"Online Learning" has been commonly viewed as a mechanism for empowering improved learning outcome, increased flexibility of aligning the individual need of learners, and better quality of educational interaction. In fact, a lot of "digitized" and "ready-to-use" learning and teaching resources are already available online; nevertheless, we must not confuse quantity and quality, as these resources may just continue to perpetuate teacher-centred approaches, rather than student-centred approaches. The present research aimed to compare the educational values, learning effectiveness, students and teachers' perceptions of a new online educational paradigm - Situated Game-based Learning with Traditional Web-based Learning in secondary education in Hong Kong. A combination of quantitative and qualitative research methods were employed for data collection and analysis. Results showed that, under the present research settings, although no significant difference of students' learning outcome with respect to these two approaches was found, the participating students and teachers were quite positive towards the educational paradigm of Situated Came-based Learning. This provides vital insights and a basis for further investigating the paradigm's application and development for learning and teaching.
All Author(s) ListJong MSY, Shang JJ, Lee FL, Lee JHM, Law HY
Name of Conference1st International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2006)
Start Date of Conference16/04/2006
End Date of Conference19/04/2006
Place of ConferenceHangzhou
Journal nameLecture Notes in Artificial Intelligence
Detailed descriptionPan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L.
Year2006
Month1
Day1
Volume Number3942
PublisherSPRINGER-VERLAG BERLIN
Pages541 - 551
ISBN3-540-33423-8
ISSN0302-9743
LanguagesEnglish-United Kingdom
Web of Science Subject CategoriesComputer Science; Computer Science, Interdisciplinary Applications; Computer Science, Theory & Methods

Last updated on 2021-21-02 at 00:18