Gamification of Shape Grammars Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
Refereed conference paper presented and published in conference proceedings

香港中文大學研究人員

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摘要This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
著者Aydin S, Lo TT, Schnabel MA
會議名稱32nd International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)
會議開始日10.09.2014
會議完結日12.09.2014
會議地點Newcastle upon Tyne
會議國家/地區英國
詳細描述organized by Department of Architecture and Built Environment, Faculty of Engineering and Environment, Northumbria University,
出版年份2014
月份1
日期1
出版社ECAADE-EDUCATION & RESEARCH COMPUTER AIDED ARCHITECTURAL DESIGN EUROPE
頁次603 - 612
電子國際標準書號978-94-91207-07-5
語言英式英語
關鍵詞gamification; Kashgar; mass-housing; participatory decision-making; Shape grammars
Web of Science 學科類別Architecture

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