Exploring the relationship between self-regulated learning strategies and computer programming achievement in higher education
Refereed conference paper presented and published in conference proceedings

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AbstractThis paper aims to report and discuss the findings of a research project exploring the relationship between self-regulated learning (SRL) strategies and computer programming achievement in higher education. In the project, data were collected from 66 undergraduate students who enrolled in a 13-week introductory computer programming course offered by a Hong Kong university during the academic year 2018/19. Participants were asked to complete the Motivated Strategies for Learning Questionnaire (MSLQ) to measure their use of SRL strategies. Their computer programming achievement was assessed by continuous exercises and the end-of-course examination as part of the course assessment. A quantitative correlational analysis on the questionnaire and assessment scores was conducted to explore the relationship between use of SRL strategies and computer programming achievement. The results of the project indicate that higher-order cognitive strategies, metacognitive control strategies, time and study environment strategies as well as help-seeking strategies were positively associated with computer programming achievement. The findings suggest that students could be trained to use certain SRL strategies in order to effectively participate in computer programming activities.
All Author(s) ListGary Cheng, Leonard K. M. Poon, Wilfred W. F. Lau, Rachel C. Zhou
Name of ConferenceThe 5th International Conference on Education 2019 (ICEDU 2019)
Start Date of Conference05/04/2019
End Date of Conference07/04/2019
Place of ConferenceKuala Lampur
Country/Region of ConferenceMalaysia
Proceedings TitleProceedings of the International Conference on Education
Year2019
Month9
Volume Number5
Issue Number1
PublisherTIIKM Publishing
Pages67 - 74
eISSN2424-6700
LanguagesEnglish-United States
Keywordsself-regulated learning strategies, computer programming, learning achievement

Last updated on 2020-06-07 at 23:54