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> Computer Officer II Tsun Hin LUK
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Mr LUK Tsun Hin
Personal Information
Position and Department
Computer Officer II
,
Centre for Learning Sciences and Technologies
CUHK Research Outputs
Development of the motivation in virtual reality Chinese language learning inventory (MVRCLLI)
(
2021
)
Understanding the pedagogical potential of Interactive Spherical Video-based Virtual Reality from the teachers’ perspective through the ACE framework
(
2021
)
Work-in-Progress—Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19
(
2021
)
Development of the motivation and engagement in virtual reality Chinese language learning questionnaire (MEVRCLQ)
(
2020
)
Does ICT use matter between socioeconomic status and academic performance?
(
2019
)
Educational use of spherical video-based virtual reality: A preliminary study from the teacher perspective
(
2019
)
International ICT Expo 2019
(
2019
)
An Evaluative Study of GPS-supported Outdoor Context-Aware Social Inquiry
(
2018
)
A survey study on undergraduates’ learner autonomy in an EFL blended learning setting
(
2018
)
Comparative study on the pedagogical use of interactive spherical video-based virtual reality: The EduVenture-VR experience
(
2018
)
Influential factors for teacher acceptance of interactive spherical video-based virtual reality supported pedagogical approach
(
2018
)
InnoCarnival 2018
(
2018
)
International ICT Expo 2018
(
2018
)
A pilot study of harnessing the flipped classroom strategy in social inquiry learning
(
2017
)
A user-friendly web-based composer for teachers to produce VR- and AR-based immersive fieldtrips
(
2017
)
Design-based research on teacher facilitation practices for serious gaming in formal schooling
(
2017
)
EduVenture(R) Virtual Reality
(
2017
)
Hong Kong Electronics Fair 2017
(
2017
)
InnoCarnival 2017
(
2017
)
Peer interaction in the flipped classroom: A way of reaching interactive engagement
(
2017
)
Teachers' concerns about adopting interactive spherical video-based virtual reality
(
2017
)
廣東國際應用科技交易博覽會暨粵港澳大灣區創新與投資展
(
2017
)
An integrated learning system that allows teachers and students to conduct fieldtrip using mobile devices
(
2016
)
Challenges in flipping Hong Kong’s classrooms
(
2016
)
EduVenture VR
(
2016
)
Teachers’ view on harnessing LearningVillages
(
2016
)
EduVenture (A cloud-based GPS-supported Mobile Learning System)
(
2015
)
EduVenture - Integrated GPS-supported Outdoor Mobile Learning System
(
2015
)
EduVenture (Trademark: Class 42 [Software as a service])
(
2015
)
Flipped Teaching for Excellence in Methodology Training for Teachers of English in School Education [Poster]
(
2015
)
Teacher Professional Development through MOOC
(
2015
)
全球定位綜合戶外移動學習系 - EduVenture
(
2015
)
LearningVillages: Equipping education students with pedagogical knowledge and skills in facilitating online game-based collaborative inquiry learning
(
2014
)
LearningVillages (Trademark: Class 41 [Teaching; educational services; instruction services], and Class 42 [Software as a service])
(
2014
)
MOOC on WebQuest (A Teacher Professional Development MOOC)
(
2014
)
Teaching and Learning with Tablet-based e-Book: Evaluating Students' Perceptions and Performance
(
2014
)
學習村莊 (商標:Class 41 [Teaching; educational services; instruction services], & Class 42 [Software as a service])
(
2014
)
透過大型開放式線上課程進行教師專業發展
(
2014
)
EagleEye (Mobile Learning System)
(
2013
)
EagleEye 隨行學
(
2013
)
LearningVillages2 (Online Game-based Collaborative Learning Platform)
(
2013
)
LOCALe & EagleEye: Equipping Education Students with Pedagogical Knowledge and Technical Skills in Facilitating Outdoor Exploratory Learning
(
2013
)
An integrated GPS-supported outdoor exploratory educational system - EagleEye
(
2012
)
EagleEye - The Ultimate Solution for Outdoor Exploratory Learning
(
2012
)
FARMTASIA: An online game-based learning environment based on the VISOLE pedagogy
(
2008
)
Design and implementation of Farmtasia: A game designed for the VISOLE teaching style
(
2006
)
Using the "Record-Replay" function for elaboration of knowledge in educational games
(
2006
)
Virtual Interactive Student-Oriented Learning Environment (VISOLE) -- A New Web-based learning Paradigm
(
2005
)
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