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> Centre for Learning Sciences and Technologies
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Research Outputs
Researcher Profiles
Department Profiles
Research Areas
Centre for Learning Sciences and Technologies
Country/Region
Country/Region
Hong Kong
Researcher
CHEN
,
Yuting
JONG
,
Siu Yung
KING
,
Ronnel Bornasal
KWAN
,
Chung Ho
LEUNG
,
Cho Kiu
LUK
,
Tsun Hin
WU
,
Man Chun
YIU
,
Ngar Yau
YUE
,
Miao
Research Outputs
Integrating Engineering Design Process into After-Class STEM Learning in Secondary Education: A Case Study of Two Winning Groups
2023
)
The roles of empathy and citizenship in promoting students’ learning perseverance in STEM education
2023
)
A case study of secondary students’ perceptions of STEM education
2022
)
Design-based research on harnessing spherical video-based immersive virtual reality in geography education
2022
)
Integrating Automatic Speech Recognition Technology Into Vocabulary Learning in a Flipped English Class for Chinese College Students
2022
)
Promoting secondary students’ twenty-first century skills and STEM career interests through a crossover program of STEM and community service education
2022
)
The Design and Implementation of a Video-facilitated Transdisciplinary STEM Curriculum in the Context of COVID-19 Pandemic
2022
)
Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies
2022
)
Assessing the effectiveness of an integrated maker curriculum on promoting design thinking skills
2021
)
Designing an Interdisciplinary Social-scientific STEM Curriculum on Students’ Empathy, Efficacy, and Interest
2021
)
Development of the motivation in virtual reality Chinese language learning inventory (MVRCLLI)
2021
)
Modeling learners' self-concept in Chinese descriptive writing based on the affordances of a virtual reality-supported environment
2021
)
Understanding the pedagogical potential of Interactive Spherical Video-based Virtual Reality from the teachers’ perspective through the ACE framework
2021
)
Work-in-Progress—Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19
2021
)
Assessing the effectiveness of gamification on students’ quality of thinking in online community
2020
)
Developing a generic rubric for evaluating students’ work in STEM Education
2020
)
Development of the motivation and engagement in virtual reality Chinese language learning questionnaire (MEVRCLQ)
2020
)
Exploring the integration of social care education with STEM: A social-scientific maker curriculum
2020
)
Does ICT use matter between socioeconomic status and academic performance?
2019
)
Educational use of spherical video-based virtual reality: A preliminary study from the teacher perspective
2019
)
International ICT Expo 2019
2019
)
An Evaluative Study of GPS-supported Outdoor Context-Aware Social Inquiry
2018
)
A survey study on undergraduates’ learner autonomy in an EFL blended learning setting
2018
)
Comparative study on the pedagogical use of interactive spherical video-based virtual reality: The EduVenture-VR experience
2018
)
Influential factors for teacher acceptance of interactive spherical video-based virtual reality supported pedagogical approach
2018
)
InnoCarnival 2018
2018
)
International ICT Expo 2018
2018
)
Active learning through an immersive virtual reality environment
2017
)
EduVenture(R) Virtual Reality
2017
)
Hong Kong Electronics Fair 2017
2017
)
InnoCarnival 2017
2017
)
Teachers' concerns about adopting interactive spherical video-based virtual reality
2017
)
廣東國際應用科技交易博覽會暨粵港澳大灣區創新與投資展
2017
)
Teaching and Learning with Tablet-based e-Book: Evaluating Students' Perceptions and Performance
2014
)
初探移動學習活動中教師的重要性——基於移動學習系統EagleEye的個案研究
2014
)
「學習村莊2」在協作探究學習中的應用
2014
)
框架式電子白板的教師關注差異研究
2014
)
遊戲化學習研究與應用 - 師生成果
2014
)
遊戲化學習研究與應用項目研究報告
2014
)
電子學習系統的動機成效及其與傳統教學方式的差異(研究報告)
2014
)
Design and Application of Game-based Online Courses Based on Blended Learning Theory
2013
)
EagleEye 隨行學
2013
)
LOCALe & EagleEye: Equipping Education Students with Pedagogical Knowledge and Technical Skills in Facilitating Outdoor Exploratory Learning
2013
)
Locale-location-oriented collaborative authentic learning environment
2013
)
「學習村莊2」在栛作探究學習中的應用研究
2013
)
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