Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry
Publication in refereed journal
已正式接受出版

香港中文大學研究人員
替代計量分析
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其它資訊
摘要As a case study, this article examines the development of China’s online game industry and how China responds to the forces of globalization. Based on in-depth interviews, ethnographic research, and the analysis of archive documents from the past few years, this study identifies China’s evolving strategy of neo-techno-nationalism. In the Chinese context, this national strategy manipulates technology to create a version of popular nationalism that is both acceptable to and easily censored by the authorities. Therefore, cultural industries that adopt this strategy stand a good chance of prevailing in the Chinese market. This success explains why the regional competitors of Chinese online games—Korean games—are more successful in China than most of their Western counterparts. By providing a snapshot of the current ecology of China’s online game industry, this article also discusses the influence of regional and global forces in a concrete context and argues that the development of China’s online game industry depends more on political factors than economic factors.
著者Qiaolei Jiang, Anthony Y.H. Fung
期刊名稱Games and Culture
出版年份2017
出版社SAGE Publications (UK and US)
國際標準期刊號1555-4120
電子國際標準期刊號1555-4139
語言美式英語

上次更新時間 2019-13-10 於 05:02