Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry
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AbstractAs a case study, this article examines the development of China’s online game industry and how China responds to the forces of globalization. Based on in-depth interviews, ethnographic research, and the analysis of archive documents from the past few years, this study identifies China’s evolving strategy of neo-techno-nationalism. In the Chinese context, this national strategy manipulates technology to create a version of popular nationalism that is both acceptable to and easily censored by the authorities. Therefore, cultural industries that adopt this strategy stand a good chance of prevailing in the Chinese market. This success explains why the regional competitors of Chinese online games—Korean games—are more successful in China than most of their Western counterparts. By providing a snapshot of the current ecology of China’s online game industry, this article also discusses the influence of regional and global forces in a concrete context and argues that the development of China’s online game industry depends more on political factors than economic factors.
All Author(s) ListQiaolei Jiang, Anthony Y.H. Fung
Journal nameGames and Culture
Year2017
PublisherSAGE Publications (UK and US)
ISSN1555-4120
eISSN1555-4139
LanguagesEnglish-United States

Last updated on 2019-06-11 at 01:30