Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction
Publication in refereed journal

香港中文大學研究人員

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其它資訊
摘要The purpose of this study is to explore the relation of psychological factors (including perceived gratifications, loneliness, leisure boredom, and self-control) to mobile social game use and addiction. The study data were gathered from 409 respondents in China. The exploratory factor analysis yielded a gratification structure of five factors (mobility, entertainment, sociability, achievement, and relaxation). According to Young's (1998) classic definition, 73% of the participants in the study sample were considered addicts. They were characterized as lonely, leisurely bored, and motivated by the mobile nature of the game. As expected, frequent players had a higher tendency to become addicts. In particular, loneliness and self-control were significant predictors of mobile social game addiction, whereas leisure boredom was linked to the intensity of game use. The limitations of the study and its implications for future research are discussed. (C) 2015 Elsevier Ltd. All rights reserved.
著者Chen C, Leung L
期刊名稱TELEMATICS AND INFORMATICS
詳細描述[SSCI].
出版年份2016
月份11
日期1
卷號33
期次4
出版社ELSEVIER SCIENCE BV
頁次1155 - 1166
國際標準期刊號0736-5853
語言英式英語
關鍵詞Game addiction; Leisure boredom; Loneliness; Mobile social game; Self-control; Uses and gratifications
Web of Science 學科類別Information Science & Library Science

上次更新時間 2019-20-06 於 01:19