Global Game Industries and Cultural Policy
Edited book (editor)


Times Cited
Web of Science0WOS source URL (as at 16/09/2018) Click here for the latest count

Other information
AbstractThis is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.
All Author(s) ListFUNG Ying Him Anthony
All Editor(s) ListAnthony Fung
Edition1
Series TitlePalgrave Global Media Policy and Business
Year2016
PublisherPalgrave Macmillan
Pages1 - 340
ISBN978-3-319-40759-3
eISBN978-3-319-40760-9
LanguagesEnglish-United Kingdom
KeywordsCulture -- Study and teaching; Ethnology -- Asia; Youth -- Social life and customs; Industries; Game theory

Last updated on 2018-17-09 at 04:50